Pretty good so far.
As a fundamental idea I feel like the H needs to somehow tie a bit closer into the game itself for it to work in an H game (not just as a reward).
The controls feel responsive but the bouncing feel weirdly stiff and chaotic, as if angels were hard limited in places, or randomised. I guess it makes it feel more like wrench and not a ball but it does cause a loss of control which feels a bit weird to play.
I also encountered a big where the wrench got stuck in a side wall and kept bouncing every frame while moving up the wall.
All in all I'm looking forward to where this goes.